![]() Clearing all four wings will unlock access to the Frostwyrm Lair. Defeating the final boss of a wing unlocks a teleporter that places players back at the entrance of the raid. ![]() Players enter the raid at the center of the necropolis, and may clear each of the four wings in any desired order. ![]() Naxxramas is structured like a giant wheel divided into four quarters (or wings), with each quarter connected by the Outer Ring. Naxxramas map with yards distance 10-100 Structure and layout The minimap file for Naxxramas is also called "Stratholme Raid".Īlpha Stratholme satellite map, with Naxxramas at the end. The tunnel leads to an abandoned place where an invisible necropolis is, which can be seen with a model viewer. Carefully using a flying mount to approach Stratholme from the outside shows that an old version of the necropolis is still flying near Slaughter Square, beyond a raid portal. Just like Molten Core was originally entered from Blackrock Depths, Naxxramas was once intended to have its raid instance portal in Stratholme, outside the Slaughter Square. In Patch 3.0.2, the entire structure was moved directly underground, with another Plague cauldron added to its place. After becoming attuned, one had to step onto the runic circle in the center of the spire to teleport into Naxxramas' center chamber. The teleport spire in the middle of the Plaguewood was the only way into Naxxramas. The reputation reward for the entrance quest was 1000 rep for a character that was Honored or Revered at the time of completion.įor more information on the Naxxramas attunement quest or the Argent Dawn, see the following resources: If you chose to become exalted with the Argent Dawn, you could complete the attunement for free however, this required a great deal of work. To enter Naxxramas, you had to be attuned through the Argent Dawn by completing The Dread Citadel - Naxxramas, whose cost varied based on reputation level. 2.1.4 Deathknight Wing (Military Quarter).2.1.1 Abomination Wing (Construct Quarter). ![]() While at least one boss does not return in the new Naxxramas, there is no explanation yet as to how the other bosses "survived" destruction during the original campaign led by the Argent Dawn. Naxxramas was indeed in the Eastern Plaguelands, but after Kel'Thuzad's phylactery was given to the treacherous Father Inigo Montoy, the lich was able to revive himself and make the transition along with his fortress. The move is claimed by some to not be a retcon, but a progression of the storyline. Like all other Wrath raid dungeons, Naxxramas has both 10-man and 25-man versions. In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned to be the introductory level 80 raid dungeon. The dungeon was added in patch 1.11, making it the last non-expansion instance added to the core game as well as the last 40 man instance. With the release of The Burning Crusade, finishing this instance still required 25-30 well-equipped level 70 players. Naxxramas was also the home of many of the most powerful items of the pre-BC era, and 60+ quests with rewards such as and all Tier 3 items available in the game. The instance was regarded as the most difficult before the release of The Burning Crusade, and should not have been attempted at level 60 without at least 40 well-equipped (preferably Tier 2 or Tier 2.5 armor) players. It was a massive necropolis and had the unquestionable honor of serving as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Naxxramas was originally a 40-man raid instance floating above the Eastern Plaguelands.
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